Using the United Nations Sustainable Development Goals as a starting point, students devised
a mobile phone app to solve a real-world problem. From researching consumer behaviour, to
writing business plans, designing logos, developing wireframes, and coding their apps, the
students were assisted along the way by expert mentors from the fields of business, product
development, marketing and IT.
Working in teams, the young changemakers dreamed up ideas for apps to solve all sorts of local
issues and help people in areas such as environment, education, health, and equality. There
were apps to improve disabled access, to protect our oceans, to assist teachers share
resources, identify fish species, and even prevent bullying.
During her speech to welcome parents to the Changemakers@LK event, student Eva told the
crowd, “In less than ten years we will be available for employment, and you won’t be
disappointed!” As parents took in the impressive displays and listened to the students’
confident presentations, many were inclined to agree.